Project Ghost
Project Ghost is a AAA MMO project by Fantastic Pixel Castle Studio, founded by the former World of Warcraft and League of Legends developer Greg Street.
NetEase Games Ego Effect UI Design
I collaborated with a team of 70 members to design and implement the user interface for the Ego Effect project. My contributions included developing interactive systems, delivering high-fidelity prototypes, and working closely with graphic artists and programmers to integrate features such as equipment systems, guild systems, and more.
NBA2K20 Mobile User Journey Design
I redesigned the NBA2K20 mobile user interface to create a storytelling experience. The design allows players to engage with the game as an NBA player, incorporating city-based mode entrances that reflect the cultural essence of the NBA while enhancing the immersion of the user journey.
Splatoon 2 Mobile Combat Design
This project focuses on adapting the critically acclaimed Splatoon 2 from Nintendo Switch to mobile platforms. The challenge was to retain its functional gameplay while introducing innovative user interaction designs. The goal was to allow players to experience the console game’s unique mechanics and fluid combat on mobile devices without any compromises.
Sci-fi Soocer Game User Journey Design
This design reimagines the user journey for a sci-fi soccer card game, emphasizing intuitive one-handed navigation. Using innovative interaction techniques, players can seamlessly transition between modes and interfaces. The project highlights creative solutions for user accessibility and simplicity without sacrificing functionality.
Mobile FPS Game Inventory System button-less UI Design
This project explores a streamlined approach to managing weapon systems in mobile FPS games by eliminating traditional buttons. Leveraging gesture-based interactions, this design caters to players accustomed to intuitive, touch-based controls, simplifying the weapon management process while maintaining functionality.
Mobile FPS Game UI Deisgn Analysis
This analysis focuses on enhancing player experience in a mobile FPS game where players conduct rocket launch experiments. The design emphasizes interactive features, allowing users to select rocket components, receive feedback on launches, and consider variables such as landing accuracy and environmental impact.