Mobile FPS game Weapon Inventory
Overview
Traditional FPS games often rely on multiple buttons for weapon management.
This design explores gesture-based interaction to simplify the UI while maintaining functionality, particularly when the weapon count is limited.
Core Features
1. Craft Section:
• Players can assemble or modify weapons.
• Visual indicators like grids and weapon stats (e.g., weight and size) provide clarity.
2. Bag Section:
• Weapons are stored and managed here, displayed in a grid layout.
• Players can swipe to quickly equip or discard weapons.
3. Circular Weapon Selection:
• A radial menu for fast weapon switching using gestures.
• Categories such as Rifle, Pistol, or Mid-range weapons are accessible by swiping toward the desired slot.
Interaction Details
• Gestures: Swiping and dragging motions replace traditional button presses.
• Efficiency: Reduces screen clutter while catering to mobile users accustomed to touch interfaces.