Mobile FPS game Weapon Inventory

Overview

  • Traditional FPS games often rely on multiple buttons for weapon management.

  • This design explores gesture-based interaction to simplify the UI while maintaining functionality, particularly when the weapon count is limited.

 
 
  1. Core Features

1. Craft Section:

• Players can assemble or modify weapons.

• Visual indicators like grids and weapon stats (e.g., weight and size) provide clarity.

2. Bag Section:

• Weapons are stored and managed here, displayed in a grid layout.

• Players can swipe to quickly equip or discard weapons.

3. Circular Weapon Selection:

• A radial menu for fast weapon switching using gestures.

• Categories such as Rifle, Pistol, or Mid-range weapons are accessible by swiping toward the desired slot.

Interaction Details

Gestures: Swiping and dragging motions replace traditional button presses.

Efficiency: Reduces screen clutter while catering to mobile users accustomed to touch interfaces.